I've done fine with JS in Unity. Just picked it up from the example scripts that come with the standard asset packages. Between that and the reference manual and the community forums, you can get along fine.
same. looks gorgeous. also, i hope they add more to the script and fix parts of the old one. There were some sections where I felt it was trying to be poetic when it was just impossible to understand.
I gotta hand it, this really did the trick, Its way cleaner a job then I thought. I did not realize though I had to open up a file and literally tamper with the script inside. :\
Working on the high poly first, the screw might be a bit too big, I also started working with a script that helps with high-poly mesh generation so a lot of thi swas R&D
The first thing I saw upon clicking that link was SKINORDIE and I had to think twice whether I was currently being trolled by mr. Abrahamsen. Thanks Per, I'll have a look at these scripts.
Sean Ahern's GDC talk was pretty good - although it's mostly aimed at UI design for tools. Then again, even as tech artist I think too many plugins and scripts have terrible UIs.
First post this year, been busy working on an AI in unreal (or tried to at least) and some other scripting. Also created the first enemy for my little prototype with some basic animation and stuff. Cheers!
Set your hard edges where you want to UV seams to be. Run a script that flattens based on those(LINK). Run unfold3d's unfold operation. Run unfold3d's packing. Cleanup as needed. Profit!
Thanks for the reply ... I guess I'll use your script as a base and dive in one day when I get a chance. Weird that they don't support that. Max handles duplicate names perfectly fine...