Finished all the bakes and threw her into Substance to start painting the skin. Here is my progress so far! I like work in steps so only the Albedo has been changed. The Roughness is flat and way to shiny and I am aware. heres the flat Albedo I am using this video from Magdalena Dadela which breaks down face painting in…
To give an example of performative DEI, Consider this widely panned scene from Dragon Age Veilguard contrasted with a much better variant. The original scene, https://www.youtube.com/watch?v=1JkPHdlJc20 The rewrite, https://www.youtube.com/watch?v=cnPWAgZEXUI Going with the original scene, I'm mostly confused if the game…
I'm working on another personal project and I want to try to get as much feedback as possible this time so I'm posting at the very beginning. I'm working off of the image below by artist Ward Lindhout. Here is where I'm at so far. Currently just blocked everything out and planing what could possibly be around the bar /…
Hey guys, I had one of my students who wanted to make a "Matrix like" slow motion effect on an animation. I encouraged the student to animate in regular speed and then later add the time warp effect. So i tried using the new Animate > Scene Time Warp feature. It works well but it alters everything in your Maya scene. So if…
hmm after scaning through comments here people went all out war on which software is best and what Industry uses and forgot to help our man here who wants to learn lol. In my 11 years exposure to 3D arts I started with Kinetix 3Ds Max 3.5 and have since kept learning new softwares from Adobe packages to Maya and now…
Nice little project you got here! Some notes: You might want to work on your materials. Getting a few really good trim textures to work with is far better than having a large variety of textures in the scene if what you have is sub-par. This is more of a polish thing, but in most sci-fi games in general, all lights have a…
Looking for some advice on the most efficient way to add a stripe to a building. Constraints I'm working with: Unity URP, mobile platform. Low texture budget, have to keep instructions in a material low. These are the potential options I've come up with so far, and I'm interested in some thoughts/ feedback. -Have two…
Hello everyone! This is a thread where I will be showing and explaining my final semester project titled "EUROPA". This is the idea that I have worked on as a part of my Masters course in Game Art & Design, with a project deadline of August 21st 2024. I always enjoyed working on both the equipment and characters, and the…
The only way for you to know for sure is to actually look at the 3d files of car models matching precisely the kind of stuff you want to do. In my opinion : most of the tutorials you will find about subd car modeling will be irrelevant to your goal, since the body/panel of high-end cars models in games like Forza /…
See that little bit of a polygon hanging out in the gray area for your brick texture? That's what the seam is. It's wrapping around to the other side in the middle of a polygon. Your texture isn't perfectly tileable. If it were, there would be no seam there as the edges of the texture would match up. I never used Quixel so…