I suppose usability is a matter of what your target goal is. Wireframes and textures can help us ascertain if you are working efficiently or not. As far as the look and style, I think you really nailed the feeling. I like that you made him very thin and the big bags under the eyes. Most the time you see video game soldiers…
No matter the tricks you use, you still need to determine what is the final target of your asset. And then, bake in the appropriate tools accordingly. For a simple portfolio piece you have a lot of choices - one of the safest being baking in the legacy Max baker map type and redering using scanline (non realtime). If you…
Yeah I've noticed that too after farming a certain area to death so I can accumulate enough souls to upgrade stuff I get what they were trying to do but I think they should have left the infinite enemy respawn. Part of what Demon Souls and Dark Souls hard was the fact that every enemy came back and even after so many…
Can't use Physique, cos then I'd be popping in between the two. And physique is guff. Anyway, I've come up with a possible solution, which is a work in progress...I'll explain it after ranting Basically, what I want cannot be done - maxscript has holes. The solutions posted are the same as the one I have already - select a…
WHO IS NEXT-GEN DREAMS 3D: Next-Gen Dreams 3D was founded in 2017 and has grown from a single freelancer to full professional team with the current internal team having over 30 years combined working experience in AAA and Indie Production. WHAT SERVICES DO YOU PROVIDE: We provide a full range of services that pertain to…
Hi, we're looking for freelancers who can work with our upcoming indie game project. OUR game is a mobile MOBA game like "Vainglory", but the PLAY style would be Hack & Slash style and ART style and quality would be like above reference. You may check our work in progress by following the twitter account @haolt Objective…
Click for full size image. Project name: Unleashed: The Revolution Brief description: A fast action RPG set in a dark medieval time, which will make use of physics and quick pace gameplay to deliver a more action packed gameplay style than generally seen in the genre. The player will control one of five classes as a…
I agree your work is appealing, so don't get too down on yourself. I suggest picking a single game and trying to match that style and quality as closely as you can. You might not like everything about that game's style, but you'd gain a lot from focusing on one target in terms of texture painting, material definition and…
I am currently in the process of developing an MMORPG, at the moment I'm writing documents organising features that will be implemented into the game and while that process was running, I wanted answers and discussion on the questions I have to be going on that I can refer to when production takes place. Note: I am using…
art seems fine to me, if compared to artist working at naughty dog or blizzard i think some shortcomings might be pointed out but kind of need side by side comparison for that. The easier you make it to critique your work the more likely you are to get high value feedback from a pro. So putting up your work side by side…