I've got a three screen Ninja Warriors sitting in the back area of my dad's company, waiting for me to have the spare $ to replace one of the three screens and have it running in all it's glory.
I'm trying to create a material where a textures uv coordinates are aligned towards a 3d vector represented by a constant 3. This is similar to a aligning by screen position, except instead of pointing towards the screen, I need it to point to the constant.
@iam717, thank you :) ____________ Phew, think that's that for the time being: Artstation It took a while trying to figure out the lighting and rendering in UE. Various exposure settings nearly killed me. Makes me really appreciate how friendly Blender is =D It was made all that much harder because of ill-timed hardware…
There is no shortcut customization yet unfortunately. As for maximizing the graph, you can undock it and set it to full screen on a secondary screen, but not really have it fullscreen on top of the main SD window.
My screen resolution is 1920x1080. Resolution of the window is just full screen (with the window bars). I have the same problem even when I extend and shrink the window.
This...Oblivion belongs in the other thread...nice visuals, but other than that at least two steps backwards from Morrowind... And posting an Oblivian Screen in a thread with a Morrowind Screen should be awarded with insta-ban :poly124: