Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
[ QUOTE ] http://www.werewolves.org/~two/Rants/2rant-babies.mp3 [/ QUOTE ]I'm surprised how long it took before this one came up... 2's rants are quite good...
Per? u mean the user Per? hmmm. i do wanna see that rant. or has it been filtered via gauss [and what's the name of this filter? i daresay: gaussian blur? lol i dunno why i did that]. but yeah, Per, feel free to post ur rant here! me wants to read. since both of u point out similar things, i'll address u together: u r…
[ QUOTE ] eh, that's fucking horseshit. the truth of the matter is a. this is not a work environment and he's not my art director. b. there are alot of artists registered on these boards that are better than me, but i'm one of the better artists on these boards, and if i were well established in the industry suprore would…
Hi, Polycount! This is Toward the Stars looking for 3D modelers, animators, and texturers to help bring our game to life. To give you a quick rundown, Toward the Stars is a cooperative First Person Action Game for PC in which you and your friends command a space ship and negotiate the dangers of outer space all while…
Hi everyone my name is Abid Becirevic im 18 yearold self taught enviroment and prop artist (atleast i call my self that :D )and this is my first ever topic on polycount so I wanted to show you the props i made for my upcoming portfolio.I have 2 more scenes 1 in unreal engine 4 and another one in cryengine 5(i like to show…