Well first of all the "rig" is not the issue, since a rig is the special set of controls and solvers that allows you to control your character using IK, lookat constraints, and so on - and this doesn't affect a model in terms of mesh data or normals. The thing that affected your model is the skin weighting pass ; or…
I haven't read all the replies but I will mention mine ;) I was browsing this forum (been a very long time lurker, ive always been an animator btw not an artist but here is cool for seeing awesome shiznit). Congratulated an artist that had got hired at a studio that was close to where I lived (this was a wednesday i…
@Bek I tried exporting all of my lods to different objects and merge them in oxygen at first, but find that workflow very tedious. Probably because i don't like to work in oxygen much. Also exporting rvmat paths from max to oxygen was working well at first but started to break path after couple of exports, so now i need to…
Inner Emotional State Character Guilt Monster Stage F Rigging, UVs and Map Baking. By this stage, the contest began to get really closer, so I began to combine different activies as suited best. The unwrapping of the uvs was pretty simple and straight forward, since the baking would be done transfering the high poly detail…
Thanks for the software stuff, I'll add 3D Coat in. The other stuff requires a bit more explanation that I don't want to get into just yet. The goal of the article is to introduce core concepts and skills necessary to be a game modeler, while at the same time introducing those ideas in a way that people who don't do game…
So I have animated a ton of stuff already, and feel like documenting it all will be very overwhelming so I am going to break down my process for a few different types of animations. Right now we are gonna start simple and do a single swing animation. -Pose to Pose Animation- So how I decided to tackle animating, is by…
[Game Done Just requires animators ] Currently we are a stage where we need to increase the amount of animators we currently have for cutscenes and gameplay related work. The game is vastly completed and only requires some minor character modeling and Animation before we can go gold. We are currently looking for some…
Poleaxe Games is seeking a talented animator to create character animations for our Steam Early Access title, Empire of Ember https://store.steampowered.com/app/980640/Empire_of_Ember/ . As the successful applicant, you will be creating melee attack and defense animation on a dedicated first-person viewpoint rig in the…
We released the BraveTree Character Pack today. This model includes all of the source art for 3DS Max, Maya, and Milkshape including skins and a number of custom animations. The model is geared towards the Torque Game Engine but could be used in a number of other games with a little effort. The model was created by the pro…
DAM Consultants is currently looking for an experienced 3DS Max Tools Scripter for work on a video game cinematics project for one of our clients in LA/Long Beach area. In order to be considered for this position, potential candidates MUST meet the following criteria: ~ Candidates MUST be located within reasonable…