Cglewis - yea think I may have to extrude it out a bit to give it some thickness and get the size right. it used to be a plane but a rolled the edges to give it thickness but seems to be more of a lighting issue. might alter the texture to improve how it reads. :)
Thanks dude! Thank you! Yep, I just built the floor out of basic geometry (I drew some flat polys then extruded them down - I'm not a polymodeller at all!) Then I just adjusted their individual pivot points and animated by hand.
Now including fireplace! Was busy with a few other things so I only got this done. Learned a lot with the fireplace, specifically how to add edges/verts and correct weird mistakes when extruding and such. Small things to you pros, but groundbreaking to me
Thanks for the link. I guess there must be some hack then by getting the window stuck on. Either that or back to the original way with maybe Maxscript but I haven't found callbacks to move, rotate or scale, let alone extrude or bevel or any editable poly actions.
In addition to that ankle comment, I feel like the shoulders and arm armor could use more volume. Perhaps extrude the shoulder armor down over her deltoid. More volume on the forearm would also help continue that thick/thin look.
It's not a proper edge ring because the associated polygons are not quads; therefore, the Insert Edge Loop tool doesn't know which way to go (this is why edge loops stop at ngons and triangles). Alternatively, you can extrude the center vertex with a length of 0.
yeah i agree. i started mine and have floaters galore. hahahaha. but this seems be a situation where one would learn more. may i ask how you actually started? extruding edges out from cylinder edges? then patch?
I like the extrude in the wall, gives it some interest. I don't know if its just me but I think the bricks on the wall are too big. I would try and tile them a bit more and see what that looks like. (Preference)
Not sure if this is a bug or if it is just me. If you have a single 1x1 plane and use supersmartcreate on 2 edges it creates a duplicate polygon rather than connecting the 2 edges. It does work fine though once you extrude another edge out.
If you stay highpoly take a look into this http://206.145.80.239/zbc/showthread.php?t=3193 or if you build a lowpoly first (in zbrush) for normal/displacement - just extrude and tweak the teeth into the jaws and "crease" there top surfaces - than divide as usual. hth,low