As title says, the whole object changes into a chrome material... If i change back to the original mesh, all my materials are fine. Also noticed when the mesh is chrome, when hitting the keypad to preview the individual maps, they are all blank and missing. Running Quixel Suite 1.6 Version.
Isometimes have textures that do not appear when the geo loads up in 3do, i found that by turning uff the texture layer in DDO and returning it back to visible forces the refresh of the texture to show up.
yeah I've seen those - and I actually think I might be thinking of that material DVD, I just totally forgot it was available, I'll check it out - thanks!
So this is the scene where they're moving the crate with the arc in it into the big warehouse? That's not in any of the versions that I've seen. I'm not sure how that shot would fit in. It'd seem to make that final shot less effective. If it did indeed ever exist, I'd imagine it could have been chopped out for pacing…
Heyho, first of all, thanks a lot for all the great improvements, and of course...finally UE4 support! We, at the office, and I myself at home have a blast using the tools! During my latest works I came up with some questions I would like to ask: * Will there be a tutorial in the near future on how to set up the Cross App…
This GIF shows the issue. I have tried nearly everything I can think of. I can flip the normals after I draw the quads, but it still happens after, so it is really frustrating. I even exported my model into a new scene.. Any help would be great. https://gyazo.com/8bbe68a4f8c9f5da5e6c9086df4edca8
Hello. I have a problem with genereting masks from customs generators. On two machines I have Quixel Suite in version 2.2.2 and Quixel Suite in version 2.3.1. I am using THE SAME, model, maps and same custom mask generetor and outcome is much, much diffrent. Results from version 2.3.1 are horrible. My qustion is, can I…
This is all UDK stuff, so he doesnt show how the individual meshes were created, only how to use them to make a level. Most of them come with UDK be default but he did have to make a few custom assets.
Thanks all for feedback, i have seen the video before :D . Its just that when we model most stuff is not plane if you know what i mean, Imagine a hexagon lets say as a plate of armour than you obviously end up in between black and white checkered area around corners :D and bam you have that issue of seams, unless you add…