Not my first model, but this was a fun learning process of how to model a character completely in maya. I was following the Gnomon DVD series of "Head Modeling for Games" and "Body Modeling for Games". I feel like maybe there is too many Tris (2000) but I am kinda trying to treat this guy as a "hero" character of a simple…
Hey Polycount! I feel a little silly asking for help with such a seemingly trivial problem, but here goes. I have created a lens flare that uses a separate MI (material instance) for each respective lens flare sprite. Everything was working fine until I started assigning the MIs to MI actors. For the first two MIs I had no…
@WaYWO Man I'm so glad you decided to revitalize the script, I use it on a daily basis and have been for the last three years. Hope you've dealt with your personal stuff and gonna keep on making our lives easier with your script magic The only question I have so far is this, am I doing something wrong with the new crease…
I won't be participating in this months challenge due to traveling, so id like to know your guys input on how I approach these challenges. When I look at a concept picture like this, I see it as a base concept in which I can assign a theme to. For example, imagine the Halo Flood had gone through this tunnel, or this tunnel…
@xrg Thanks a lot.That totally solved moving the render camera like the viewport.Now Blender is perfection. Btw,is there anywhere one can download an offline pdf version of the blender 2.6 manual?On the official wiki page,no download link for 2.6 but 2.4 has download formats.I am thinking someone was able to download the…
Yeah you can modify the UI like crazy, you can add/remove buttons, create custom rollouts, position stuff wherever you want it. I think you can even have buttons on the canvas if you want. For shortcuts, you can change these if you have ZBrush 3.1 - just CTRL+leftclick on any button and it will toggle the "hotkey assign…
If you have it all grouped, you can expand the group in the outliner, select the members of the group and then do your smooth operation. (the same as hitting select hierarchy) You could also select the members of a group in the hypergraph. Some other alternatives: Make a 'quick select set', which you can then pin to your…
You are welcome :) If you are not using any 'fancy' algorithm, all faces are weighted. But this weighting is not calculated for entire object, just for the given layer. This way if your layer contains faces sharing the same normal direction they will become super flat. If you select green faces and add them to any layer,…
The texture looks weird because it is actually rendered in realtime (same as the 3d model), meaning that it is reacting to the light. That's why there is dark/lighter tones. You can bake an ID map in multiple ways. I usually do via material colors. Since you chose to bake a vertex color and you don't have a high poly with…
Practically you can not do much about this. Since he isnt hired by anyone. Be sure to put your insignia in your arts to protect it at the least level. I'd suggest that you should email this guy you are talking about and notify him of his doings. Also it's better if you tell him that you have told this theft of his to the…