Its a relatively simple shader change, just a few lines of code. It should work in any engine that supports shaders and rigged meshes. Your programmers just need to understand the math. Heres a tutorial even: http://www.3dkingdoms.com/tutorial.htm
LATEST UPDATE: _______________________________________________________________________________________________________ hi all i have recently worked on this peace to spice up my portfolio, and could use some feedback on my texturing. don´t be shy :\ Reference reference site: http://www.tabletop-world.com/merchantsHouse.php…
Say u have an animated camera shot with moving objects and u need to zoom into the shot to tweak or animate the object with reference to the shot. Is there a way to do this in 3dsmax? I found this: http://www.11secondclub.com/helpful_hints/zoom_in There is a mention of the zoomerator script but its for Maya. Is there a…
Hmmmm ... my post title isn't exactly accurate but I couldn't come up with a better one. Anyhow: http://www.1up.com/do/newsStory?cId=3152235 This sounds pretty fucked to me. I hope Massive Black prevails in their suit and a criminal investigation follows.
Hello! Experienced 3D Generalist available. - Static renderings - Walk through animations - Real time - VR Previous experience with Architecture, Interiors, Infrastructure, etc... If you would like to know more please check my website: https://www.3drenderingdesign.com/
I tried this kind of exercice too and I was given a good reference, so I thought I could share it with you. http://www.3dmotive.com/new-release-hand-painted-weapon-texturing/ It is a good ressource. Keep working.
Looking good Bumper. However, I liked how you were mixing styles and era's. I liked the old WWI scope :D It was new and different compared to modern rifles. Keep going, gonna keep an eye on this post.
Hi!, If you haven´t already seen it; Went through this tutorial a while ago. Its really good, he´s using Max but same workflow applies. http://www.3dmotive.com/training/udk/modular-building-workflow/
Maybe you have already seen this but it really is a great source for how to create real-time hair if you haven't: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
Ok I just read that wrong... zero g feces... On that note, how about them licensed hotas? Pics: http://jolstatic.fr/www/captures/1895/2/107292.png https://i.imgur.com/6YolVoy.jpg https://i.imgur.com/qvHjnVP.png