These are two concepts for NPCs in an upcoming MMO RPG game in UFEN. They represent their respective classes. I'm open to critiques, these are the first passes and may go through changes. I want them to translate into Fortnite's style, and easy modeled in 3d. The dreamwright character I likely will need to have the hair as…
My first attempt at a nature scene. Still in the blocking stage and for some reason I can't get the composition to look right and match the reference. Feedback extremely needed and greatly appreciated
Hi there! 👋 My name is Alizée Dubois, and I’m a 3D Artist with two years of professional experience creating environments and props for stylized video games on PC and consoles. I’ve had the opportunity to work on several titles, including "Sports Camp: A 35-Game Adventure" (Nintendo Switch) and "Puy Du Fou:The Quest for…
Web Developer (Interactive 3D / Three.js) Location: Remote Company: HeartStamp Type: Fixed Bid Contract ($USD) About the Role We’re seeking a Web Developer with deep expertise in interactive 3D experiences — someone who can deliver buttery-smooth, ultra-realistic scenes that scream luxury. You’ll be responsible for…
I have an ortho projected photogrammetry of a racing track rumble /curb stripe . It follows a track turn so is naturally bent . With drain plates going in parallel . I need to straighten it into a repeating texture . Usually do it in 3d package with bend modifier first then a tedious job of UV points matching . re-baking…
Judges are a bout to submit their judgements & we will be revealing the verdicts within the next week or two if extra formatting is needed. They still have a few days left to finish it up for those that need to format their deliberations. Exciting to see the results, this was a blast & i am of-course still working on mine…
Though a rush job putting this together, but i agree that i am glad this finally happen also. Will be waiting for any updates on this, you've done great, i would be happy with the work that was done & that rendering is kick ass. I was so hoping to see this one but its fine life does happen to all of us, no one should feel…
I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel.Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…