like any streaming system it's ultimately pulling stuff off your hdd while holding useful mips in a cache. The difference is that it loads parts of textures, not the whole thing We had to do a fair bit of balancing and tweaking to avoid issues with the time taken to update the list of 'tiles' we loaded on PS4 and xbone…
Just a general update, over the weekend I started building the final base mesh for all the pieces and am nearly finished with the arm (hardest one) I wasn't happy with my first pass of the fingers so I re-engineered them yesterday. I plan on also using the piece for animation so wanted to make sure everything worked…
Yeah this is exactly the sort of practice you're after at this point. Some tips: -When starting a gesture drawing make an action line. This is a single line that follows the flow of the subjects body and will give you a strong, immediate feel for the pose you're about to draw as well as a guide to follow. Take a look at…
Absolutely. Now a few remarks on these two models : - While the raw unfiltered look is excellent, the in-engine footage reveals that the grey backgroud of the texture sheets is bleeding at the edges. I suppose that you are well aware of it, and It is actually somewhat of an interesting happy accident in the case of the…
Hi, I would like to try my hand at creating some scenic modelling. Some landscapes with maybe the smallest amount of motion. For example, maybe a Jurassic Park type landscape with some trees moving/rustling with a the sound of a T-Rex in the background, or a Star Wars galactic scene with the odd spacecraft whizzing by and…
Hello, We are Flow Fire games from Berlin and looking for a versatile 3D Game Artist to work on a new unannounced HDRP Unity Project (Strategy, Combat, Apocalyptic Setting) We are a very small studio and thus we are looking for a experienced and versatile person. Our last released game can be viewed here:…
My portfolio needs a full environment and as no diffuse-only style work. After struggling through a 10 and 1/2 week long battle with a gun and currently unwrapping a mechanical sci fi door, I figured it the perfect time to look at starting a full environment piece done diffuse only. This way I can get away from mechanical…
Rebuilding my portfolio over the next few months. Wanted to try and get my work critiqued as I move forward. Plan is to create 3 - 5 different environments before launching myself into the job hunt again. They're all going to go in Unity 5. I'm only about a week in, so still mostly modelling and laying out UV's. I found…
First of all I'm sorry for creating this thread again. I've read through all the previous threads on Polycount. The general consensus seems to be that the tool doesn't matter and the basic modeling techniques tend to be app-independent. Though having said that there are some tools which are objectively better for certain…