Hello, I am having some troubles with Uvlayout, I want to straighten circle piece, so I have divided it into two pieces and tried to use R - key, but it is working as some relax brush not rectangular. Uvlayout is 2.08.01, please help
Regarding the pictured band ... (1) will the overlapping geo (circled in red) cause problems when casting normals and (2) when creating the low-poly should I simply use a tube or clone the object and remove edge loops?
One problem I have with Mudbox that maybe some of you had already solved: When I try to paint the mesh the brush repeat itself in a circle instead of just projecting. Any advises? (Miror off).
Let Me know.
A long time ago there was a thread that had a whole bunch of different checker maps in it for checking UVs. I managed to lose my copy of the really nice 512x512 one with the circles. Does anyone have a copy of it? Has anyone come up with a better solution than it?
That's a pretty cool explosion! I guess right now the circle that comes out first is a bit too even I think, I would either fade it quicker, or make it expand faster I think.
Thank you guys. Here is image. It just looks weird to me, also circled an area that specifically is a bit odd. Something feels/appears off about it in general. :shifty: Thank you for help! Apple
Yep, please post your glorious artworks in in the thread linked in Yuri's post above, random hilarious stuff in the thread of awesomeness, and for everyone's benefit, keep your cringeworthy lulz, mocking and such to your IM circles.
I imagine you're not getting much jagged edges on the actual normal map borders (looks like a smooth circle from here). The padding is probably dilated after the map is all calculated/sampled/etc.
I agree with musashidan, there's a lot of extra geometry. You could easily get by with 3 circle loops, let the normal map do it's job. and face weighting the normals will get rid of gradients if it is causing issues.
Main thing I can see is the circular holes in the metal work (screenshot 3) look very low poly compared to the rest of the model. They are 8-sided, where ase they are smooth circles in the reference image.