I finally had some time to finish up the high poly: I decided to cut out making the bipod for the weapon to save on time. I also want to render the weapon in Unreal and with that, also create a camo skin system with the material layering system in that game engine. In my head, I imagine it working and looking like the skin…
Small update- remade the guns so they look a little more like plasmas and more fitting with the bike as they are smooth shapes. Added bit of floor detail to the footwell just to break up the flat surface. And also rotated the tyres, as I had no idea the tread was facing the wrong direction! Hoping to move onto the low poly…
Hi everyone! 👋 I’m a 3D Character Artist specializing in realistic and fantasy-style characters for games and cinematic projects. I create game-ready models from concept to final textured asset, including: * High-poly sculpting (ZBrush) * Retopology and UVs (Blender) * PBR texturing (Substance Painter) * Rig-ready topology…
@praetus Thanks for the feedback Michael. Do you have any advice for breaking it up a little bit. Im worried about the read also so would appreciate any insights you might have.
the render is so fantastic! good luck! For me - i think maybe u should remove garen's cape, because it didnt reads clearly and creating luch dark hope and breakes his dynamic in this compose
I agree with Brad. In addition it looks like you really got problems with your smoothing groups. Can you show us your uv layout? Maybe you need to break up the uv's
Hey all, Please don't view this as another thread with a student moaning about how difficult life is. (I went through that stage a couple of months ago lol) It is more of a discussion on job searching in general and the best ways of making contacts. I have read countless articles about how to "break into the games…
Hey all, Please don't view this as another thread of a student moaning about how difficult life is. (I went through that stage a couple of months ago lol) It is more of a discussion on job searching and the best ways of making contacts. I have read countless articles about how to "break into the games industry" and I have…
@Noren Thanks for the feedback, great stuff! The Mill of Andé looks great and I'm saving that as reference as well, I still need to build the back of the scene so I might take a thing or two from that location. There's actually two wheels, you just can't see the one in the back atm, so I might put the back one up a bit…
One pixel on baler is much bigger than one pixel on the tires. The pieces inside the UV map are scaled differently. So that things like the tires are taking up more space then the large baler in the middle. The tread around the tire takes almost as much space as half the baler lid on the UV map. When the tires on the model…