and also does someone has some great reference about scripting animation with a biped? found dees : http://www.cgplusplus.com/online-reference/maxscript-reference/source/biped_maxscript_extensions.htm but that's just the help
This is exactly what i do in my script but i dont g anyrompt and the bones gets stripped from the skin modifier so i have to reload them then load the enveloppe
Yeah. I'll drop the whites a bit. I have a script I wrote in Max that renders an AO pass. Usually it does better on hard-edge surfaces and not the smooth round ones.
Max 2018 also exposes the Slate material editor to maxscript (took AD long enough...), which opens up a bunch of new possibilities when scripting material related functions.
For removing the white, this is a really good plugin for that; http://mikes3d.com/extra/scripting-plugins/killwhite/ Use the PixelBlender version (you'll need to download and install Pixel Blender - links are on the same page).
I use a rename script called 'cometRename' it'll rename anything you can select, and has options for numbering, adding suffix/prefix, etc. It's old but still works fine.
How do you do the debris animation @~53sec? custom scripts in Maya? or sections debris grouped together? And the transformation of the boss monster @~33sec? Blendshapes? Joint rig? Custom stuff?
Btw, the piece here looks off because the keypad still needs to be lifted up higher: in reality it will look more like this: I made the weld and the glue using the welder script
In Editable Poly, you could just select all vertices and hit Connect. Basically does a triangulate (without requiring script). You definitely don't want to convert to Editable Patch. No no no.
Would you be willing to share your script/tweaks? I loved TexTools in Max and wished similar functionality would be brought to Maya, since that's what I work with mostly now.