Hi PC, I have a problem that comes from various ways: I'm trying to assign values between 0 to 1 to some bones, let's say 0.5 for a vertex to a single bone, and only that bone. To accomplish that I have to disable Normalize for that vertex so I can assign weight values for a vertex that don't have to add 1 between the…
Although it's late, but still, I want to jump into this challenge. Here is the simple White Box I've done. Next step will do the broken stair's model, after that will do floor's and wall's model.
Hello, my name is Barto(Bazihar on socials) i'm working on my first OC but i just can't get the hair to look good, i've watched a bunch of tutorials and it seems i'm doing nothing wrong but it still looks bad and idk why, i'm using GSCurveTools to place the cards and the textures we're made in FiberShop This is the reason…
Yeah as we've seen with the Polycount Store, just shipping to Australia (as just one example) can be a real pain for people. Better to go prize-less IMHO. There's going to be enough excitement already with a reboot like this. Love that you're stepping up for this!
Hello all I started working on modular cave segments a few weeks ago and I could not for the like of me get my 90 degree bends to snap to UDKs grid. I searched and searched the internet void and found nothing on how to do this in modo. I finally found a way how to do it :) I have been using my own pie snapping menu that…
Hi everyone, I just started learning ZBrush. I actually have no knowledge so far about 3D modeling/sculpting and I never draw anything on paper. I am more a software engineer. I always see the cool models here in polycount and also couple of artworks on another site so I want to give it a try. My learning path is currently…
its funny how everyone who stepped from one version the next like from 2008 to 2009 said the same, or from 9 to 2008, i stepped from 9 to 2009 and have no real issues, and friends who stepped from 2008 to 2010 had no real issues either :D
Transmission is indeed quite different from Transparent. The glTF Sample Viewer only shows the Transparent Material Count for materials using alphaMode:Blend (commonly known as alpha blending) and/or alphaMode:Mask (commonly known as alpha test). Transmission is not actually transparent in a real-time renderer. It's up to…
It works if you split this into a two step rename process * first step is here to append the numbering ( so the resulting names all end with _01, _02, _03 etc ... ) * next step is adding the _LP suffix , but UNCHECKING the numbered checkbox Good thing is that the rename dialog is nonmodal and you can change selection etc.…
I don't think the moss on the stairs is too intense necessarily, but it definitely looks wrong to me. The moss looks like it is mainly just growing on the side of the steps, and hardly at all on the top of the steps. Shouldn't it be growing just as much on top of the steps and cascading down? Unless the stairs are seeing…