Just wanted to say that we will be moving to the IQM model format (InterQuake Model) soon. For our purposes, we're going to be adding IQMZ (zip container for IQM) to the core of the Half-Life engine. In regards to features, IQM is very competitive in the market. It also has full backwards compatibility with Valve's SMD…
Hang on a sec here. Maybe Im not clear on what youre wanting to do. So both of these objects have alpha channels. Youre wanting to just display them both using the alpha even somewhat normally and its not even close? Or theres just a bit of alpha flickering going on? Youre not on an ATI card are you? Can you send me the…
[ QUOTE ] I'll be sure to drink a Molson tonight! [/ QUOTE ] They're not Canadian anymore. In fact most 'Canadian' beer you buy in the US is brewed in the US and tastes nothing like the Can. ver. BLow sHit UP!!!!111 25 sec. exposeures of Toronto's waterfront. If you notice in that pic people are holding the fireworks in…
Hi guys, I am studying the MSc Computers Game Design in the Staffordshire University. Currently I am doing my thesis, my topic is "Wear and tear textures for game environments". So far I have the terrain done, the water and the house block out. I would like to have feedback from as many of you as possible to make a great…
I'm curious. Why is no one doing this ? People talk all the time about making the resume pops. And considering how some hiring ppl don't spend more than a few secs on it. And how kickass portfolio is more important than a degree or name of college you went to. Why isn't the kickass portfolio piece on the resume ? Apart…
I am having problems with Phantom Assassins particle effects which I tried to load into the workshops with a new weapon. The effects seem locked into the current position regardless of trying new files? I have tried both SMD and DMX formats submitting as per the workshops guide but the computer says no :( The animation…
this is a 600 poly model showing earlier prototypes. There was problems with the rear blade going in her back. the final model has fixed this problem. I am however stuck on how to do the particle effects on Blender using SMD or DMX formats. I have watched some tutorials but no joy. I'm now stuck any help would be very…
What is the best way to export an animation that is a mix of blend shapes and skeletal animation? I am trying to animate an eyelid and using bones would be a tough task. I found some information regarding Flex Animation [1] but I don't know if it's possible to use .vta with wards and mix it with a .smd animation. Is it…
Hello, So I've been trying to get some models into source, more specifically L4D2. I've been able to use milkshape to get my reference, phys and sequence .smds and have my vtf and vmts. I'm just having issues compiling them into an mdl. Is there any recent tutorials on how to do this, it would be nice if it was…
This DMC-12 model was made in 2012 for Noble-Empire's Car Disassembly application. Despite the model looks very low-poly (due to limitations) it has a lot of interesting inside. A lot's of info was found through the web and a lot was needed to be systematyze to run this project. The main issue in the modelling was to fit…