Hello world! I'm fairly new to Xnormal but have been impressed with it so far; however, there is one issue that I keep running into. When baking onto a low poly object, the bake will catch anything sticking above the low-poly mesh (in the normal direction) but completely ignores anything under the mesh. Thus, if I wanted…
Well there are multiple parts to this: A. Custom mesh normals as in anything but a completely averaged mesh. Simply having edges set as hard qualifies as "custom" so if you're exporting straight from blender and into a game engine that is an issue. B. Exporting not only normals but also tangents and bi-normals is a very…
I applied at Backflip Studios for the position of 3D Character artist on Dragonvale World about 10 days ago. I did get a screening call setup with the art director, but without even starting into that he pretty much let me know that they were looking for someone mid-senior experience for the position. He did say that he…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
The Little Prince is looking for Scene Set-up & Assembly Artists to join its team in Montreal. The Little Prince, based on the beloved book by Antoine de Saint-Exup
Universities offering to teach students how to be game developers is a growing trend. But Not all schools are going to offer programs that teach the right stuff, the right way. I get up on my Guildhall soapbox regularly. I'm there again. I want you guys to see the trailers that the two teams of graduating students (Summer…
Mercurial Dance are seeking a freelance 3D Character Technical Artist to support the development of VR game characters for EmbodyXR® Your Role You will create 5 x 3D VR ready human characters from our concept designs. The role focuses on the creation, rigging, optimisation, and technical preparation of stylised digital…
Hey, glad you could get Max. I love it, and once you get the jest of where everything is, and how it works you will too. I have watched a ton of tutorials to see which teaching styles I like, and I have found that Infinite Skills has a very comprehensive DVD for you to learn from. It covers all aspects of Max. I highly…
In my experience for character blendshapes the principal or lead character artist will create the benchmark blendshapes and the pipeline along with a tech artist to support on setting up the tools, and the character art team will use the pipeline tools and benchmark assets to create the blendshapes for their individual…
Hmm, I can't imagine why it would change anything about the UVs. It is only skinning to a rig. Perhaps you had a couple of UV sets present before uploading to mixamo and it chose the wrong one. Use the UV set editor in maya to double check that. If that isnt the problem, upload an .mb file of the model you are sending to…