What is Rize? Rize is a Free to Play(F2P) First Person Shooter zombie game. A Online Multiplayer team objective based game which consists of competitive and co-operative gameplay. Set in a post-apocalyptic world. The Competitive side of things consists of two survivor factions, The Marines and The Scars, who must battle it…
most definitely! I noticed it once I posted Images Its funny how different It is looking at Images of the model versus the 3D view port. I guess it just allows you to distance you're self a little. Only thing at the moment Im worried about is her shoulder area I dont have much rigging experience, would it deform correctly?…
Hello, My name is David and I'm in the final stages of my prototype. I am looking to either replace my lead male character or fix him up as well as model the beautiful female protagonist of the game. I have a small team that is working on Discord, sharing work and inspiring each other. I am looking for someone who can…
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
Im gonna be scanning (using cameras - photogrammetry method) real people (clothed, different cloths). These realistic clothed human scans will be used for several purposes, mainly render videos, real time aplications (game)etc. Thus they need to be rigging-skinning friendly. Also the people should hold positions which will…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
To be fair most of the replies of this thread could be argued to be unnecessary, sometimes the replies can be more cringe worthy and unnecessary than the the original post. Now I do not care what certain people may have posted or done is the past but @Odow your post is certainly the worst thing currently about this thread…
[ QUOTE ] Yeah, I appreciate that artists make up a large percentage of the workforce and thus a fair chunk of dev. costs. That wasn't my point really tho'. My point was mainly that the author of the article was blurring the lines between profit share and development costs. She made no clear distinction between the two. [/…
Oh, btw I wouldn't model in that streched out davinci pose, due to several facts: 1. It is a very unnatural pose that makes it hard to spot slight anatomical errors, for you and people helping you. 2. I am guessing you want to model it that way to have an optimal mesh for animating it later on, but that pose is only…