Yes, there's always a danger in over-hyping something. I personally find that I need to take a few hours after watching a movie at least before I start seriously commenting on it. It lets the hype from the experience settle down and I can be a little more objective. Objectively, Deadpool is a really solid, well-made,…
I have a lot of complaints with BF3. It's a well made game, just not the game for me. In summary, my main complaints can be summed up with a few bullet points: -Bad weapon balance (like I mentioned in the earlier post, the starter rifle is by far the best gun in the game.) If you're playing solely to win then there…
Hi all, I am a 3D artist in the UK and was hoping to share my work. I have previously worked with several game developers like Manchester-based Clever Beans on titles such as 'Gods Will Fall', and the fantasy game 'Cloudborn', from the team at Antler Interactive. I have experience with several studios including Sony,…
Hey there, been workin on this sculpt for 2 weeks on and off and its finally finished :) ) Really proud of how it turned out, hope you can enjoy it aswell! Please let me know what you think of it, any feedback would be greatly appreciated.
🚀 Job Title: Jr, Mid Level & Senior Environment Artist 🌎 Location: Fully remote 💼 Position Type: Full-time 🎮 Company: Glorian Games 🥇 Ideal Candidates: Environment artist with experience in building visually impacting modular environments with standard indsutry practices and techniques in UE5. An individual with strong…
I didn't find the combat in the first game to be horrible. I actually liked the takedown moves since I have a martial arts background. I thought those were very well done. The shooting was generally bland compared to most first person shooters, but I thought that was because the game really didn't mean for you to shoot…
Whoa. Major flood of responses. Howdy, and thanks to you all. @Cheapy: No, UT2k4 doesn't do bump maps to my knowledge. I have a bump map that I blend into the texture in PaintShop Pro (a layer that I set to Multiply for the type.) I also have a Multiply layer that is just the grey shading. I'm hoping to use that as a quick…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…