You likely have a few issues : - The geometry of the high with the stacked individual pages is likely causing issues when baking (as opposed to having a continuous surface). - And perhaps you're having a triangulation issue (if it wasn't set consistent between baker and renderer). Getting the following in TB3 (below) after…
Can you share a link to the Artstation page? Could be a misunderstanding of how the UVs are laid out, looks contiguous to me. UV seams are not a problem for baking normal maps, really. There are some technical bits to be careful with, but it doesn’t stop you from pretty much adding seams wherever you like.
Hi! It looks like you have two topics to tackle here, improving anatomy and getting better with the tool. To improve anatomy, you'll simply have to continue making studies with the goal to grasp/ deconstruct shapes and proportions. Don't neglect doing 2d studies too, it's potentially quicker and removes the struggling with…
@Alemja - I think it really comes down to the project and pipeline. When dealing with 100's of characters it helps to have all the information we can input into the system, and certainly the approach is to get close to the visual target but with automation driving input, good to have those values especially for clothing…
Hello, I'm currently making a character model for Kurt Russell's 'Snake Plissken' character from the movie 'Escape From New York' and I would really appreciate some feedback or some fresh eyes on this, as I'm struggling alot on the facial likeness right now. Bare in mind this is still polypainted version with no final…
First time here. My tutor thought it will be a great idea to make an account here and get the snot beaten out of me with criticism. Just kidding. Doing this for a uni project and it is for a character that will be under 3000 polys. Never made anything that high poly. I've been modding for warcraft3 and all ive done are…
Day 9: Went for practicing a stylized anatomy blockout. May just continue off of this one for tomorrow and see what 4 hours can do for a full body sculpt. And I can give a lot of that time to the head bc I shaped this head in maybe 5 minutes if that xP
Task Prioritization Overall goals should be prioritized by the stake holders. If the stake holders aren't involved in the decision process, then there's a great likelihood that they won't fully understand the work that your team is doing. This can cause future large workloads on your team, as well as undervaluing of your…
Edit: no luck finding a good match yet, but thanks so much for everyone that got in touch! Hello once again, I got blessed with a lot of responses for my last two posts regarding Character Development and Playfield Art and would like to say a very heartfelt thank you to all of you who took the time to get in touch. Right…