Thanks for the support folks! I did a little more polishing, and I'm calling it done. I'm still not 100% happy with it, but I don't think it's bad work. Sidenote: Sorry for the crunchy gif. I guess no webm or iframe support on polycount? Static image below the cut:
"split smoothing groups" = make hard edges, by splitting the vertex normals. http://wiki.polycount.com/wiki/Normal_Map_Modeling#Smoothing_Groups_.26_Hard_Edges You could also use Face Weighted Normals, where the model has bevels. http://wiki.polycount.com/wiki/Face_weighted_normals Generally you want to avoid shading…
Hi, I have made a tiling stone ground texture that looks like this (my first try) when I add the texture in Unity3D it does not look that good when it tiles, I don't know how to make it better, if you check games like Heroes of the storm, their ground texture does not look so repeated as mine does, how do I achieve this…
WaterWorld Cinematic Update Mee's Room Final Desgin Mee's Room Final Design - inspired by Overwatch <3 Her room is actually a refurbished train car from old eras 'n her bed is a bath tub, decorated by photos and things of the previous ares undersea *^^* WaterWorld is our internal cinematic project, check out the full…
Hi All, So I've recently tried my hand at 3D modelling and I'm not happy with my results so I've decided to seek out someone who is better than myself. A little run down, it's a video game I'm making and I require an enviornment to be made (Which can probably be reused in each level) and a character that the player…
I think the presentations of those pieces are pretty poor as well. More images, less sketchfab. 2-3 screenshot each piece, with wireframe, maybe also with texture sheet. Thumbnails are bad. Don't just show 1 Fox from a side view with poor lighting. Put in a few foxes. Maybe 2 grown foxes and a smaller one standing close…
Hey guys, Simple question : how can I increase the quality of my maya fluid rendering (smoke) with maya hardware 2.0. ? When I render, the fluid is all pixelated. Even if I increase the résolution, it stays like that. Are there options I missed somewhere ? Thanks ! Here's a screen (should be smoke lol) :
adam changed my named to Elijah for me, Fatai. Over all this aint too bad, but your scaling is off. Look at the size of the ladder wells on your WIP versus the design. Those are some tiny people, bro. Also; remember when looking at construction vehicles that the design priority is efficiency...meaning low cost high…
I don't fear the changes, but adapting can be difficult for some. Like me. All my learning for game art revolved around traditional 3d asset creation without normal maps. Sure I still don't have great fundamentals like many of you pros are talking about here and thus why I may be considered a bad artist. I would say though…