Took a break from the chapel today. Decided to start working on some other assets like the tomb stones and trees. Here is a quick render of a low poly tomb stone. Probably need to throw in a chamfer or two.
k crits: the missing bricks dont look particularly "Deep" and the edges are not particularly defined on the cobble stone also the top surface of the stones is very "waivey" totally awesome in general though :) i wanna try this too
Agree - rocks are hard :) I am also working on a stone statues and for first time i have to deal with stone :) - I rather try to sculpt girls - which is also very hard for me :) damn rocks :)
Looks like you need a good skylight. There's also way too much value contrast between the various stone textures in your scene. In the concept, the stone is *mostly* the same shade; color and brightness are is determined by the lighting.
since bristle's weapon is stone maul, no matter how your weapon model looks it will still have stone maul sound effects ingame. I suggest that you make maul or something blunt instead of sword.
Hey! Got some problems with my model, and could use some help with it... (ignore the human, it is just there for scale) the thing is that I want to add stones to the arms, but don't really feel like modelling alot of stones individualy, so is there any other way of doing this?
Thanks guys! So, I toned down the normal map and brightened the spec map, hopefully it looks look more like metal and less stony. Here's one of the references I used.
The stonework isn't right. 1. Mirroring as mentioned above is pretty obvious 2. The stone does not follow the top of the window arches (look at some reffs for how windows are set in stone walls. Otherwise it looks OK
Coll stuff man :) I do believe that the stone rock wall needs more of a dirt base, so that the stones looks like they'r in the dirt. Right now most of them looks like they'r floating.
All of the edges are rather sharp. Stone blocks, especially rough stones, tend to have a beveled edge. The edges also tend to become softer over time; some of these churches have been standing exposed to the elements for centuries.