I like the lamp and the shoulder pads. You can also probably swap this lamp to warlock and maybe add perhaps some horse patterns/textures on it for the Chinese new year theme that valve wants.
Thanks @wcoastsands. This is 5.5 because it's what I already had installed for other projects that haven't yet swapped to 5.6 or 2017 I'm spending some time working on this optimisation stuff currently and it's a challenge!
Swap all your images for JPEGs please! There's some weird distortion in the images, I can't quite put my finger on it. Chromatic Aberration? I'd maybe tone it down a bit moving forwards
In that Battlefield Heroes you can see at 12-13 seconds where it swaps the rotor model for a blurred texture on a plane. I think a simple blurred texuter plane would be fine for most uses.
The big thing that makes Kusanagi recognizable from body to body is her eyes. Everything she swaps into has a very piercing gaze. If you can get that down, I would buy this as her.
Johnny-- I find the green waist up shot and the Snowman genuinely disturbing... you mind if i snag them for paintovers? Also, great work on these. Even the rougher ones have a lot of character.
Issue with this approach is that i have to create new shape for every image, what if i make a shape and if i want to change image that inside the shape there is no way to do it, but try to reproduce same shape with new image from scratch. I need 3d Model to fast swap different images and have them stretch automatically to…
Sooooo after hitting a wall and losing a bit of motivation for my thresh splash, i thought i may swap to doing a new splash for my favorite and main champion, Draven. Here's the rough shaping with hopefully more to come, willing i dont lose the drive to finish this one too
Say if the model was made and unwrapped in one half, and duplicated/mirrored symetrically appropriately, and you want it normal mapped. Would duplicating the material for the other half of the model, and changing/swapping it's green/red color channel in the normal map work? I think it will...
I added a new generator, with the default mask builder applied. It's pretty obvious to me that there is a procedural grunge effect build into the generator but I can't find where that is. I'd love to swap it out for a different procedural or at the vert least alter the scale/ position.