Say if the model was made and unwrapped in one half, and duplicated/mirrored symetrically appropriately, and you want it normal mapped.
Would duplicating the material for the other half of the model, and changing/swapping it's green/red color channel in the normal map work? I think it will...
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However if you've already built and mapped one half of the model, why not just mirror and attach it, and scale each half's set of UV-maps down by 50%, so that they both fit in the square, then render out a normal map at 1024x512 instead of 512x512 or whatever?
(ignore me if you're just rendering the model instead)
NV MeshMender is a lib that does stuff alike.