If you're having trouble coming up with an accurate pose from your head, find or shoot some reference. The silhouette of the character looks as if no study was put into it. The shadow cast from the character is just a blob and doesn't match the form that is there. The side of the Rock should not be as illuminated as it is.…
It is really up to you if you want to start over on your rocks and terrain if you prefer the more defined rocks. But I highly suggest you fix some models including the ring and main props to fit with the concept art of scale and proportion. Modular rocks probably will help you a lot. Can you show your model with a checker…
I don't do that much sculpting, so take this with a grain of salt, but I'd do this: 1) Make several base-mesh rocks, and duplicate them until you have your wall spaced out roughly. 2) Add a plane that will act as the mortar/concrete that holds the stones in place 3) Sculpt 4) Export rocks as one mesh, plane as another 5)…
I just wrapped up this project that i started a while ago to learn some new things. I used the DDO 2 Closed Beta for the armortexturing and for a base of the skintexture and i used marmoset toolbag for the "rendering"
For the last few months my quarantine project has been to make a stylized environment kit with an emphasis on organics. I wanted to take some of the plant construction techniques I learned on WoW and apply them to something different. The kit is inspired by Vasquez Rocks natural area north of LA, which I visited two years…
Hello, I am having a problem with seams in my normal map that I am creating for a rock. I cannot hide the seams where I cut my UVs because I want the rock to be able to be turned any way for using in an environment. My Current workflow is -Model and UV rock in Maya. -Bring model into Mudbox, and paint the diffuse using a…
Latest (02/06/13) Project is finished now so Thought I would share the final renders, Hey guys thought I would kick some stuff off with my Final Major Project that I be doing over the next few months. I was hoping to post some work as I go along for some crits and feedback. I am creating a rocky mountainous enviroment…
Started on a new model for a project called 'Savage: Rebirth', the Beast Lair. Some of the textures are still a WIP, some objects are placeholders, and most of the object placement is just temporary. The vines need a lot of texture-work still, they were a bit of a rush job. And I feel like I should find a more efficient…
vasquez rocks, southern california. shot in infrared with a converted sony NEX 6 Vasquez Rocks by ZippZopp, on Flickr Vasquez Rocks by ZippZopp, on Flickr