Project introduction: This thread will be a place for documenting the progress of one of many cubes I'll be making in the coming year. Critique is wanted. If you see something that should not be there, or maybe something that you believe should be there but is not, please say so - even if I've written about it in the short…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hi again guys, here, there is a brief explanation of some of the processes involved in the creation of the video clip. Hope you'd enjoy... (By the way... Thanks Andre :-) Development of the elements of the story... The Crew First, I designed the crew uniforms. A clean a functional one, to be used inside of the space ship,…
Control room is going to be on a timer and locked at the start of the round. Going to put a little light over the top of it red when its locked green when it can be accessed. If it's green the player can open it but it will sound an alarm so other players know its opening up. Then once inside the player can flip the switch…
[ QUOTE ] Looks fucking awesome. Though GOW lagged fucking terribly with just 8 player multi-player, so I can only imagine what 60 player would be like, it only took one shit connection to ruin a game. Still looks awesome, I'll have to give it a go. [/ QUOTE ] gears plays like shit cause they don't have dedicated servers,…
UTI Games is developing a Hero based multi Player Vs Player combat video game. We are seeking a skilled Character Modeler to create outfits for our Player heros. The theme is super hero / realistic / near future sci-fi. Please apply by sending a link to your portfolio to [games.uti@yahoo.com] Payment for this job is in…
About Me: My name is Richard Greenlees, I am a 27 year old IT consultant from London, specialising in Business Intelligence and Data Warehousing. 3 years ago I started teaching myself Java and a bit of C/C++ by developing roguelike games and a Quake 2 client-side bot. None of them were intended for anything other than a…
Step twelve Play test: My partner and I play
tested between November 7th and the 14th. We received
some really insightful feedback. One of the biggest things was that our dialogue
felt unnatural. I then took the script to my creative writing professor to get
her feedback. I wanted to learn how I could make the dialogue…
John: I think you're running into what I'd refer to as "Ale and Whores Syndrome". I love the worlds of Dungeons and Dragons, and other pen and paper RPG's. I used to want to play with my friends, run campaigns even, or join someone else's. The problem was "Ale and Whores Syndrome". All the players wanted was to beat some…
Hi! I'm leading the development of a single player RPG inspired by Ragnarok Online. We're looking for a stylized 3D environmental artist to join the team. If you're interested and would like to know more, please send me a short introduction and a link to your portfolio. Thanks!