System 1 Pentuim D 805 clocked at 4ghz Nexus 6 pipe Hybrid CPU cooler Asus P5NE-SLI 2GB Corsair XMSPro @~DDR850 200GB Seagate SATA MPlay Blast Remote and Fan controller unit Asus 256mb Geforce 8600GT Xspice Croon 800W PSU Cyber Snipa Stinger laser mouse Trust tablet 19" Mag screen System 2 Athlon Mobile 2.8+ 1GB Corsair…
I'd probably build a bunch of windows and doors and stuff and stick them to a variety of bespoke/unique house shaped meshes as a starting point. if you need to collapse them to single pieces later that's easy
Heyo Me again, So @malcolm was wanting some Normal Map related scripts and I made some. Since there was more than 1 or 2 and they can all kind of come in handy I bundled them into an extension. Currently it is available for CS6 and CC (14/15 known to work so far) Feature Run down so far is 8 buttons that do the following:…
Orthos Nude Orthos With subD and weapon drawn It's a redone version of this model: I've opted for a realistic look this time and since my last few attempts at that weren't very realistic I finally did what I should have done the whole time: I got some refs from Fineart.sk and started using them. Although the girl I used as…
Ha ha my name is Eric also. Sorry ahead of time if I am hijacking your thread adamBrome's. In layer styles you can copy and paste layer effects by moving your mouse cursor over the layer and hold Alt & then drag copy that layer effect aka layer styles to another layer. Currently it has a little "F" on the right of your…
Just use another packed texture in the same way for additional layers, and plug them into the additional sockets of the Layer Blend node as before. So two textures for your overlay materials, you can use six layers (R+G+B+R+G+B) if you don't use the alpha of those textures. The hard limit is the texture sampler limit,…
Anybody can teach, but to be a good teacher -- that's something special. Like anything else, you have to really care about what you are doing, and strive to be the best at it. I think OP asking their prospective students what challenges them is a sign that OP is serious about becoming a great teacher. Sometimes the way…
Can't hide from the center anymore, but I have some forms below that inspire me to NOT deform the clean forms into skewed elastic ones. So I add some edging, detail the center a little and throw in some eye piece cylinders I had from a kitbash layer. I also knock out a ceiling piece, nothing too fancy other than the clean…
There isn't really a specific routine, just something that's become more natural to me over time. With this project there were no restrictions, I was aiming towards 'upcoming large open world sandbox game' . Anyway, generally my routine would be something like, - Block out buildings on one layer - Taking block out up in…
I mentioned a new face construction method- I'll detail it here while I work on stuff. Holdout! Holdout shaders are my new best friend. If you aren't familiar, an object with a Holdout shader will make anything behind it transparent, like a 3d cutout. It's subject to face normals, which allows for some fun tricks that I…