From contracting and shit for the past 9 months and the majority of it being Unreal 3 based stuff I have never been told to make sure everything is sealed tight. Collision mesh yeah or something that would make a huge difference when it comes to shadows but a lot of stuff has had open faces and I have floated all kinds of…
Hi, The last 2 weeks Ive been working on a fictional cavalry tank as both a portfolio piece and an exercise to get a better understanding of bakes for production values. I was going for a look influenced by Keith Thompsons work on Iron Grip. Incoming large amounts of text on how I designed it. Scroll to the bottom of the…
Hey guys, how's it going? I'd like to apologize in advance, I have a ton of questions and have been having a hard time finding the answers on my own. I've been 3d modeling for a while, but have decided to try more complicated models to up my modeling skills. I've done a few high poly models before in 3ds max and maya, but…
That gross green color in your normal map usually means you have flipped face normals. If you work with Backface Culling on, you can catch flipped faces before you export. The UV unwrap feels almost like an Automatic Unwrap. There are a lot of elements that could be stitched and some that could be stacked; some of your…
I thought I would have a little break - guess not after all the feedback here is a little update that might fix some stuff for you people download: http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/uv_toolbox_1.40.mzp 1.4 changes - minimize mode (double click on header logo, to shrink and expand the toolbar)…
As an animation demo it doesn't show a whole lot. If you plan on sending this out to places as a sample animation then you might want to get some more movement, run walk cycles, crouch, jump, bending, kind of stuff. Since I am not really sure what the purpose is of this vid I am left kind of wondering? I also have an issue…
I'll try to add a vision i could see this thing in, make it a floating paneled stairway (like going to heaven) type of scene that might spice it up a bit, i see a desert landscape though and a dark blue/purple pink sky, the portal and colors there have to be different. Then random rocks and such floating about from the…
Flipping fantastic work! I hate to be like Fix this but there where just 2 things in the video I noticed that where off. #1 alfa poping on the grass. I think your texture is too high res and I'm pretty sure if you just make the texture size smaller the alfa poping won't be so noticeable. #2 your grass on the floating rock…
I think there's too much AO in the diffuse in the suit. It's making the suit look really muddy. You have a lot of normal map information for the creases and wrinkles, so I'd just let those create the shading. In regards to the environment, it kind of looks like you got him posed for floating in space, but it's hard to tell…
Thanks Monster, that's exactly what I was after! For future reference, where/how did you find that command? It's a pretty pointless script but I made a rollout for it if anyone's interested. (Rollout ChangeAORadius "SSAO"(spinner AORadius "AO Radius" range:[0.001,10,0.05] type:#float scale:0.005 on AORadius changed val…