Yeh an Alienware is what I got now. It's what 5 years old haha. Old workhorse. Look at this, nice find I think. http://www.newegg.com/Product/Product.aspx?Item=N82E16834114796 --- Model Brand TOSHIBA Series Qosmio Model X505-Q860 Part# PQX33U-01G00H General Operating System Windows 7 Home Premium 64-bit CPU Type Intel Core…
For monitors, if you're going for a single ultrawide you want to look at something 3440x1440p (similar screen real-estate as two monitors), with an IPS display (better colors and viewing angles vs TN). * Acer CB342CK ($399) - flat * LG 34WL85C-B ($597) - curved * Monoprice Dark Matter ($399) - curved * Samsung SJ55W…
global BoneArray global BoneNArray global WeightArray global PasteArray -- Pass the vert id to extract all the weights to arrays fn CopyWeight theVert = ( -- Empty the arrays BoneArray = #() BoneNArray =#() WeightArray = #() theSkin = $.modifiers[#skin] BNumber = skinOps.getVertexWeightCount theSkin theVert BN = BNumber as…
Gameloft Barcelona, the studio behind the mobile gaming hits Despicable Me: Minion Rush and Asphalt 9: Legends is looking for a Technical Artist to join the team. About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000.…
Breakdown Interior Assets In this post I will give a short breakdown on how the creation of an interior Asset was done for this project. First, environment assets are split into different areas, areas that use material layering for texturing and areas that don’t. For the door below, the blue areas are shaded by using…
Yay! That sorted it. In the interest of meing nice, here is the script too. Why did I write this? Well, max 7 has a skin weight mirror facility. Unfortunatley the scale I have to work at means that the threshold value is often too small, and I always have a few weights that won't copy - 0.001 is too small, 0.002 is too…
ArtStation link: https://www.artstation.com/artwork/ykwZ2n Modeled with 3DS Max. Textured using Quixel Mixer & Photoshop for height -> normal data, rendered with Toolbag 4. I'm writing a full tutorial on how I approached texturing this asset, and will be distributing the FBX model, source PSD, and Mixer project files for…
Hi there ! So I listened to both of you guys and I think it's time to work a bit on new faces. I plan, you tell me if my idea is stupid, to do this base kinda quick, then copy it six times and do like 3 men's face and 3 women's face. I'm not planning on being all about precision and details, but trying to master good…
Turbo Squid has a good checklist for their Checkmate Pro models: Here's the copy and pasted list (got the info from here, http://support.turbosquid.com/entries/20203606?locale=1 : 2. Standards for 3D Model Inspection 2.1 Geometry 2.1.1 No isolated vertices 2.1.2 No coincident vertices 2.1.3 No coincident/coplanar faces…