Ok, I'm getting this error when I try to run the script: # Error: NameError: file c:\...\ysvCurveTweakerCtx.py line 67: global name 'getInVewObjs' is not defined # I'm on 2016 ext 2 in case that matters.
Thanks, DireWolf. I never thought about leftover behaviors from May 2016. I'll look into it! Also, I'm sorry I posted this here, I swear I posted it onto the technical page.
I think that's the key, it's all about the judges: Art is subjective. Picasso's "Nude, Green Leaves and Bust" has fetched $106 million at Christie's in New York, setting a record for a work of art sold at auction...
This seems a bit extreme. I was going to suggest reverting to win7.....:) 2016 is up to SP5 now. Might be worth a shot updating. My feeling is it's a win10 thing as I've never encountered that issue (win 7sp2)
Just a quick notice, Radially got experimental support for 3ds Max 2015/2016 and a couple of bugfixes since the first release. Experimental support lacks only one feature - icons on pie menu buttons.
I have Maya 2016 and added your OBJ to my Maya, smoothing is fine ... nothing wrong .. I own MAYA Full, so not sure, may be a bug with Maya 2018, or something else going on..
I am using 3ds max 2016. 1. When I'm using the uvw editor and I selected 2 faces within the editor is there a script that will automatically overlap those 2 selections for me? Right now I have to individually overlap one over the other.
Does the Handplane exporter plugin work for any Maya beyond 2013? When I try to load the plugin it says "The specified procedure could not be found." I can't get it to work in 2014 or 2016 and unfortunately don't have access to any earlier versions.
So, I really love this character since it was remastered in 2016. She looks fabulous and sexy as nobody in game history, so with Zyra I'm going to make these girl alive in my splash arts. Here are sketch and my ref list: Ref:
**solved** I've had little luck finding a good exporter to use with multiple objects in a maya scene. I'm looking for something that will do a fbx export to a specified directory using the object's names to generate individual files for each object. Using Maya 2016.