here is the complete code from the video what I meant was that lowercase "L" in "for i in l to obj.NumVerts do" appears to be undeclared. function exportMesh obj fileName origin:obj = ( local file = createFile fileName, vertStore = #(), numFrames = (animationRange.end - animationRange.start).frame as integer format "%,…
Scott I'm getting the below error message and the menu on the bottom that contains the render button is gone Loading Quixel Colors for Maya [ ] # Error: line 1: TypeError: file <maya console> line 5: reload() argument must be module # Closed >>>Moderator edit: Merged this from a new thread: My initial problem was that…
I use Substance Painter and sometimes Designer . SPainter has a nice name matching system to avoid the pain of cage tweaking . So the baking rays doesn't return hi poly object normals or other properties beyond two matching pieces like when you bake normal map on a finger and getting other fingers projected too. It…
I'm fairly new to MEL so please bare with me. I'm trying to create a script that will create a polyCube with a spotLight after pressing a button, but each time you press the button in the menu it would create another copy of the two, but right beside it and not on top of the original. Basically creating a loop of the cube…
Ah i forgot to mention that this is my ui i am playing with: import maya.cmds as cmdsmyWindow = cmds.window ( title="Ben Cottage Modelling Script - ALPHA", toolbox=2, widthHeight=(218, 800) )if (cmds.window("myWindows", exists=True)):cmds.deleteUI("myWindows")scrollLayout = cmds.scrollLayout(…
@poopipe The method mentioned does work for figuring out which components are the same or not by comparing: * Position * Area * UV position * UV area * Neighbouring components * Component colour (if any) The actual ID of the components is not used to figure out and match them. The ones that cannot be matched between the…
Hi guys, Is there a way to pullout any type of objects like when we use the "Quad draw tool" in Maya? In the earlier versions of Maya was also a button to pullout more the pol-surfaces to see them. Is there a way to pullout objects i.e. Crvs, Nurbs sufaces, Polyobjects, etc. .. to see them better and not inside the…
miauu's Texture Dropper Pro greatly speeds up your texturing workflow and additional adjustments. It allows you to quickly drag and drop texture to multiple slots of an material at once using just your viewport. That material is applied to the object on which you dropped the texture. What you have to do is to select the…
miauu's Objects Replacer offers you easy, fast and powerful way of replacing objects or groups with another objects or groups(copy, instance or reference). There is a lot of options that the replacing object can inherit from the objects it have replaced: * · transformation - position, rotation, scale * · material - the…