hello i'm building a team to make a prototype for a game i have many talented people willing to help but i can use more. what we are making is a anime style game base in a fantasy version prohibition/ mafia period. i'm not only asking for help but building a team, a studio from the ground up where you can help build and…
@pior i was focusing more on the animation pipeline. setting up the rig and animation files is a little less flexible because animations are associated with the skeleton, so if I include the weapon with the character skeleton that kinda locks me in. I mean, its possible to change later it just takes a bit of work. But on…
A character in that style can be done completely in Flash. Yes, in parts. For animation tutorials, look at technical ones that explain how hierarchical animation works in Flash. https://www.google.com/search?q=flash+hierarchy+animation For the fundamentals of creating quality animation look at resources like…
Keg: the link probably doesn't work, then. i just copied it from the address bar, and it probably works with cookies instead. It's got these books on it: -Character Animation in 3D : Use traditional drawing techniques to produce stunning CGI animation (Focal Press Visual Effects and Animation) by Steve Roberts -Muybridge's…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
Arc Productions Ltd., a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Character Technical Directors to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Very start identifies you as a 3d animator, but at the end as a generalist. Pick one. I don't want to go through each piece, so I'm going to cover the basics. Generally you want your demo reel to show you competently understand the 12 basic animation principles, body mechanics and some personality. Some of your pieces have…
Hey everyone! I'm working on a FNAF-inspired horror game, and I'm looking for a 3D modeler to create a terrifying animatronic character based on Bip Bip (inspired by the Road Runner character). Bip Bip NightMare What I Need: * A detailed 3D model, aged and terrifying, suited for a horror game. * A realistic and creepy…
I have pretty basic but tricky question about rigging/skinning in 3ds max and animation in motion builder. Im not an animator so im not sure if this workflow is possible?: Im planning to do rigging of normal human realistic low poly (cca 25 000 polygons) for games) character in 3ds max, using bones system. Then i (or our…
Alright, I just watched a video in slo-mo and I can say it is not the same animation. https://gyazo.com/da0c846cd88d8c0e16ac04a31f60637a It looks like it has a burst of tendrils, and then a silhouette of the surge suit appears, and then it slowly disappears to the actual suit. Is that correct?