Some MOAR! A quick explanation on how to build custom floating interfaces. http://vimeo.com/15997907 And a demo of the ViewSlicer script + remesh in ZBrush http://vimeo.com/16004862 Workflow streamlining ftw!
That's crazy... Well actually, the only time I saw Paul's desk, the right screen was idling on polycount :D I'm sure he was writing an auto-reply macro script or something !
Hi dude.. in my experience you need a forearm twist bone. Dont forget Paul Neale (PEN scripts) if your looking for max rigging nirvana. He is soooo the man.
Renormalize as a final step. For example I have a script that renormalizes the collapsed layers before saving to TGA. You don't need to normalize each layer, just the result of all the layers.
Try this one : http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/search?search=xyShrinkWrap&x=19&y=20 if you can't get the other one to work.
Yeah you could script it quite easily. Have a look in the Maxscript help or turn on the Macro Recorder and enable all the callbacks. It'll show up the relevant commands in the listener window.
yeah, the eyes have done that since HL2. they can be scripted to look at specific objects. TF2 added more advanced facial animations to go with it. that's why the faces are so high density.
Im having an isue finding a working script that does this. TEXT tools and turbo tools seem incompatible now since they haven't been updated in ever. Any help would appreciated!
http://www.noesisengine.com/noesis_gui_features.htm Anybody used it? How are the tools? Can you do most of your art in a vector program like illustrator then animate and script it using the noesis tools? I'm looking into it for a project and there's not much information about it.