Hello all, I'm looking for a developer who knows the in's and out's of the CUBE 2: SAURBRATEN game engine. This game engine is open-source and written in C++. If you're interested in helping out, please send me a message with your rates. For the mod I want to change up some GUI layouts and have some media files (audio,…
Thanks, Hoverbike was made with no concept ( directly from head and modeling as I go ). Engine is based on 13B rotary engine. It's NA engine on ITB. Procharger is there to boost rear hover thrust modul. It's not conventional way. Gonna put engine in Unreal to fire up this baby..
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Game Engine Programmer We are looking for a seasoned engine programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting-edge hardware working in virtual and augmented reality. The position will develop tools and workflows utilizing game engine technology on a variety…
Game Engine Programmer We are looking for a seasoned engine programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting-edge hardware working in virtual and augmented reality. The position will develop tools and workflows utilizing game engine technology on a variety…
I'm working on a high poly model of a Jumo 004 jet engine. It's an early jet engine that was used on Me262's. Aside from the cylinders, it's filled with many 'unique' shapes and is making for a fun exercise. This is a work in progress, I'll post as more is completed. And this one of the references:
WANTED Unreal Engine 4 artists. We are in development of our first video game. The assets that we are producing will be needed to be integrated into Unreal Engine 4. For further infos, Please contact me at alessia@underdogs.ee ONLY IF SERIOUSLY INTERESTED. Thanks for the attention!
Some engine use Roughness (Unreal, Blender) others Smoothness (Unity). It should be written in the documentation of the engine, but is also apparent from the parameter name. Roughness is the opposite of Smoothness. So with Unity using Smoothness, it's to be expected that the result you get is different/inverted Smoothness…
Hello everybody I have a simple, ok maybe not so simple question :-) We are looking to build up a city simulation within the cry or unreal -engine. I would like to know what you guys think which one is the better choice for this project? So far we couldn't find any big differences between both engines, the unreal engine is…
The engine needs to support explicit vertex normals for that to work in game. Guess you should ask whoever does that engine if it works. The only engine I know it works in is UDK.