Yeah, this all seems odd to me as well. I suppose we will have to wait, I don't know how easily someone can transfer their scripts, code, models, and stuff to another engine without breaking their work. But if something does happen...surely Crytek will have a bit of a mess on their end.
I see. Yes, I did look around there but did not find any pose storing/pasting. Would that be there too? Unfortunately I don't have a choice using CS. This is a provided model and rig. Would you know of any custom script/plugin that would help a bit? Thanks for the reply!
http://www.chuggnut.com/scripts/unwraptools/unwraptools.htm Why it isn't a part of Max I have no idea. I think the extra "g" in chuggnut was throwing your searches off. It is also stickied at the top of this very forum in the "max plugins" post, second post down. In case you need to find it again =)
Liked it , nice to see somthing like this actually finished. the intro made me laugh , i love the style of script , sorta ultra honest, reminds me of monkey island 1... cheap ..... i went to your, "love shack" ..... think your version of 1997 is more catchy ... is there gona be a single?
At some point, there will have to be connection to a PC based version, or at least a server import process for assets and scripts. Else what modding will be reduced to is a very basic sandbox idea of only what the original game constaints give. Hence, my sincere hope that PC gaming will continully exist in some form.
Sounds like publicity stunt. Also "stealing" ideas, yea like why not? Its like evolution, if everyone made their own ideas then we only would have shitloads of shitty ideas. Also arent 90% Hollywood movies like almost exact replicas of some standardized script or other?
If you're doing a lot of LODs you could look at MeshArmyKnife http://www.phoenixgrafik.de/coding/MeshAK.zip this allows you to target weld while preserving UVs. also there are a couple of scripts for dissolving edges (and removing the verts left behind) which also preserve UVs where possible. http://www.flamefx.com/ - Steve
Yes, and I'm confident that the scripted style gameplay that the series is *very* famous for doesn't need to be explained to anyone in this thread. I still happen to think that the term 'actual gameplay' is misleading when you're not controlling the camera or any events occurring, that's all. The game is looking killer,…
I love that orange - can someone post me that texture as I dont have any source engine installed. Would like to abuse it for my texTools :D - oh and the grey as well please. (maybe some auto script that assigns grey to z-axis faces , and orange to the rest,. hmm...)
Oooh I got Vig pissed! Heheh. I know, it's a mess. But so is scripting or any quasi-coding system, until you start learning how to use it. I used param wiring once to get some text to update on the screen in response to time passing, or somesuch, been awhile.