Yes I think arrangemonk must be joking, that was a method used in the '90s and it was really error-prone and slow! Personally I do it all with Max's Relax, hotkeyed maxscripts for aligning horizontal/vertical based off Chuggnut's scripts, and eyeballing it all.
so i updated this ish. did some max script and was waiting for ocncept at work so i doodled some more on the bodeh. weee (rogue edited the image to update beforei went home. refresh if you saw it i guess)
Some more subdivision-modeling links I posted recently elsewhere, might help you out. Subdivisionmodeling.com Per's minitutorials Polycount - modeling hi poly weapons is painful, any tips? Polycount - technical highpoly workflow tutorial and scripts
I don't want to poop on your parade because we can always use more tools like this, but HCG Browser is now free and its pretty awesome. http://www.scriptspot.com/3ds-max/scripts/hcg-asset-browser-pro
I enjoyed it a lot. I thought that the first 30ish minutes was some of the best well done scripted game stuff I have seen. It feel off a little bit at the end, but I loved the part when Alyx got the shotgun!
Hey, nice one rollin, I didn't know you did scripting too - impressive :) I don't mod EAW myself (although I do own the game - haven't played in years), but it's cool that you've put together this package.
Tech artists always seem to be in demand, and more secure position. I have a friend in that position that survived the Mass of EA layoffs awhile back. Although he was gearing for a modeling position (with a previous history in scripting), that quickly turned into a TA position.
Hello people, long time no see! I was quite busy working on a lot of (different) things. Here's my last character :) And I made this inorder to be able to work more on this: http://imogia.deviantart.com/art/Stelligrid-Dialog-boxes-script-128976290
Which is why some people run scripts to replace any EULA.txt file with a blank text file :P Or just get the neighbour's kid to click the button :P -edit- Man, KDR...you beat me to my own punchline
Current thinking was to use this script, Rigging Army Knife v1.8 , to convert the biped bones into standard max bones and then use the new .xaf Load/Save to bring the animation across. No luck so far. I'll look into the FBX stuff, thanks.