Hi there! I need to represent a syringe movement. In other words i have a gameobject that represents the syringe shell as a rigidbody, and onther gameobject representing the plunger also as a rigidbody and with a configurable joint connected to the shell. I defined the xmotion as limited and all the other motions as…
Looks good I like that he has a pronounced nose. I like the raised scarring on his skin in contrast to the battle damage of the shell. I think the mapping of the shell should be different than other items. Right now it has a leathery feel very much like his belt. Also the shell is more cartoony than everything else. It has…
EQ I think I might try putting a couple uv cuts where the threading is and see how that bakes out, will their be normal map seams if I start cutting and adding more uv shells?. How much of a pixel gap do you usually use between uv shells and do you find the texture resolution affects how much of a gap between shells you…
So here is next week so I will be posting the flowers that I make and textures, thank you for all the feedback! Red Canna lilly: here are the photo references Gladiolus snapdragon loosestrife…