haha! i like the skeleton head guys with their old faces as hoods! looking forward to this. http://origin-www.gameinformer.com/b/features/archive/2014/04/21/the-monsters-of-fortnite.aspx
You basically want to attach these swappable meshes to the character's skeleton. Some clipping between character and armor is almost always unavoidable (as you can see in plenty of production titles).
It depends on how you setup the skeleton, and what method you use to save and load the animation. Usually people just save the whole .Max scene file, to save the animation.
I'm also for following the environment thread's example, there's a lot of ways to interpret a single concept. And if you end up doing it that way, my vote goes to Mr. Skeleton Warrior...
i thought souls guy was a skeleton , this is a mummy, right? this is great work , i actually prefer it without the armour , the head shots at the top are great, lets see this baby textured.
If his pproportions are not far off the Gorge, or UT_Male skeletons, I could probably port him into the game. I've done it for other models, Can do it for yours as well. Scott
I've never really delved into the animation stuff in XSI. Are you using a skeleton or just vertex animation? You should try baking the animation under Animate > Tools > Plot.
Beautyful colors on those enviroments, and overall solid characters as well. I really like those skeletons. Congrats to a job well done. I'll check out this game now.
I wish I was using Maya for this, because then I'd sort of know what to do (Beg the TD for a decent skeleton, the put the constraint on the shotgun as you said. :-)) But no, this is max. Scott
Hi guys, i'm new in animation, i search in google how mirror animation, but no tools work. I try Bonus Tools 2015 but don't work mirror animation, only work in objects. Someone knows a tool that mirror a skeleton mesh?