Realism and RTS are two things that will never work that well, you should definitely work more on the contrast in the textures itself and on the contrast of the vehicle to the ground, camouflage may be realistic but in this case reality comes into the way of fun and any time this happens, fun should win, it's a game so you…
Can't really think of any crits so far, i think this is a great start. It'd be nice to know what kind of game you think this would fit into! Realism or fantasy, really looks like it could go either way right now. Hope you're going to bake those window bars onto an alpha, or they're going to eat up a LOT of tri's ;). Keep…
I think to some extent the light from the lattern would diffuse into the fog (the only way youd really get beams like that in reality) and diffract round the framework of the lantern which would create a softer glow. But it is a stylistic thing unless youre going for total realism. I would say that the "beams" are perhaps…
i calculate a 90% probability of sarcasm, and a 56% probability of irony. :P its hard to not talk about military realism when you've lived and breathed accurate tank models for 6 years :( actually so much its affected my texture quality, since i spend nearly 70% of my time modeling looking at reference pictures. i think…
Oh and one other important thing - change your project's color space to Linear if you haven't yet. Gamma sucks and kills realism. Edit -> Project Settings -> Player PS. Made a couple more tweaks. That reference is really cool. I didn't expect to end up making this scene as well. Just wanted to help and got hooked in by…
[ QUOTE ] i've often wondered where did brocks head go when venom opened up his mouth like that [/ QUOTE ] I always just assumed it was, ya know...a comic book. A dude is covered in a living alien costume..so why the hell am I worried about the realism of his misplaced mandibles? Arsh: Awesome stuff. Im having loads of fun…
The surface wear and paint-chipping makes the white surfaces look more like stone or wood, in particular with those long horizontal scratches. If you're going for realism I think the scratching and chipping needs to be toned down and more subtle. Seems like the white surfaces has a bit of specular to them. You could bring…
Anime mouths never look good when you model them. And there's a reason for that. Most anime series don't even bother thinking about realism in regards to their characters mouths. In fact, its quite common for them to illustrate character's mouths clipping out of the edges of their faces. (physically impossible) If you…
Haven't been on these forums for awhile now, but I love the color scheme you got going on & really dig the cartoony/realism feel of your scene! Just curious, what engine is this rendered in? Also, this is kind of the exact style I want to make in one of my scenes, but haven't really learned Zbrush that much. If you have…
I think you could use some extra geometry on his vest lapels and pocket. They aren't getting enough thickness and dimension off the normal map alone. Your textures looks a little over-saturated and it's hurting the realism of the model. Work more on defining material types in your texture. Use your spec map to break things…