Client wants me to rig his 8 armors with UMA 2, I'm currently using Autodesk Maya 2019, can I rig it with my application and export it on UMA 2? Can someone tell me how does this works or what's its pipeline or should I just rig the armor normally to joints in maya then export it as fbx. Thank you.
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SO I've been working on a project for the past two years, my team consists of 5 people. They are the same people from the start (except 1 was added along the way, fairly recently). The game project isn't just a game either - its an entire engine too. Now yes - obviously this takes a long time. We've just gotten to the…
I am an architectural designer with 10 years of experience looking to break into the VFX industry as an environment artist / matte painter. I have an architectural and 3D modelling background and am interested in spaces, environments, cities, sci-fi, fantasy and natural landscapes etc. I'm wondering where to spend my time…
Hello everyone, I thought that considering his lore, Twitch might look nice in a medical gown. Below is a preliminary sketch of Lab Rat Twitch as well as some accompanying images of things I hope to fit into his costume. Feedback and suggestions are welcome. Thanks and good luck! Medical gown (different from the scrubs of…
Hi, Just recently got back into drawing daily. Been focusing on drawing people. This is the first finished piece I have done in quite some time. I really appreciate any Constructive Criticism. I am posting so I can learn and improve. Thanks in advance to any feedback.