Been sitting on this for a while. It’s the Jetsons spacecraft that George is most often pictured with. I’ve looked at it for so long that I can’t objectively see which areas need to be changed, modified, or swapped out entirely. I’d also like to add a headlight to the front, but I really want to preserve the retro style. I…
Will check both answers thank you . When using the CC Library gradient option (not too bad ; many extra click ; better than nothing!) Then how do you use that same gradient for a “Gradient Transfer Curve” ? from Image menu A sbsar using the dynamic gradient could be as efficient - Just not sure if my licence is up to date…
This is really super work. Try putting an image of your current progress as the first image in the first post. Use a .jpg format so the pic will show up in the preview box. Great stuff, looking forward to seeing this develop.
Hey Eric hopefully this will help. Here is a image of the Illustrator paths that they use to cut the graphics. Take for example the very front of the hood, front center. It is 491.612 mm by 233.937 mm which is roughly 19in x9in. This is the path I imported into 3D max to make my poly parts from so I knew they was the…
I have started working on the orc modeling on the Zbrush, This model will be used in an animation sequence something like that of warcraft fight cinematics. I'll call it an over ambitious project but non the less, its a learning process, so lets see where I end up. This is what I want my model to be like,…
This is a combination test post of learning to put images on this forum and a discussion of a little mystery I don't understand. So. I'm busily learning to use 3d coat and decide to try a set of boots. I decide to make one boot and mirror it in blender. The mirrored boot has the normals pointing in so I recalculate them to…
So ive been working on Synthetik for about 3.5 years and after being finally released on steam a couple months ago and totally neglecting my old thread, I think I post some of the assets ive done here. I do game design and the art. We were 2 people, 3 now! For this game I also started with sound design and programming.…
kohg > damn!! grr those images were supposed to link to the complete image. I think I fixed it now. Thanks for the heads up :) PS : somehow I think img urls are broken on this forum. The <a> url is correct in the code but it's doesn't open the url image. Can someone explain? I added url links for now :(
Much better! These two images (by Proko) might help you understand the structure beneath and around the mouth a little better (keep in mind how the maxilla sits there and how it affects that area): http://www.stanprokopenko.com/blog/images/drawlips/tooth-cylinder-affects-lips.jpg…