@ felipefrango I dislike Southpark because the design of the figures is gross. @ BeatKitano yes please just stop writing if it ends like this always. would be really thankfull if you make that true with stopping to write. @Revel elipefrango used the word in first place and I was kind enough to give it back to him. other…
oh crap... now both of the most widely used packages are under one hood? bad for prices and innovation. bad bad bad. it was annoying enough to see kaydara being sucked up by alias a while ago but this is just too bad. greedy execs! but, *evilgrin* if they intend to focus on one product (which is rather inevitable sooner or…
Hi Polycount! I’m a 3D artist with over 8 years of experience in 3d design, metaverse, and mobile games. I’m recently aiming for 3A studio roles (e.g., 3D Concept Artist, Environment Artist) and have spent a year refining my portfolio, but got feedback it’s “too broad.” My portfolio includes: - Manga style game demo -…
I'm trying to finish a few bakes of my model and cant for the life of my figure out what the issue is. I've played around with the ray distance and I basically cant get rid of the error that you can see in the pictures. My low poly model is very close to the high so I dont see an issue but it wont bake that small bottom…
Several team members on project I'm in insist on using zbrushes auto uv methods to not bother with unwrapping their low poly meshes properly to save time. I am trying to convince them that it is not good performance wise for the game assets to be unwrapped liked this. That they should unwrap the low and transfer the zbrush…
Hello beautiful people! I know that I'm to late for the party, but still I would love to share with you my work! :) This is Darth Vader as a handplane! His darkness is upon me everywhere I go, no matter what I do :D Anyway hp is nearly ready, I need to make some letterings, threads inside and threads on the screws, also…
Helloooo, So I've been looking for this issue online and a solution everywhere! I just cant find one. I think the image I post below explains this best. I have one patch, that just comes in big blocks.... Tried resetting the camera, and looking at resolution details, but its only affecting that one patch?! Any ideas? As…
Thanks for the support folks! I did a little more polishing, and I'm calling it done. I'm still not 100% happy with it, but I don't think it's bad work. Sidenote: Sorry for the crunchy gif. I guess no webm or iframe support on polycount? Static image below the cut:
"split smoothing groups" = make hard edges, by splitting the vertex normals. http://wiki.polycount.com/wiki/Normal_Map_Modeling#Smoothing_Groups_.26_Hard_Edges You could also use Face Weighted Normals, where the model has bevels. http://wiki.polycount.com/wiki/Face_weighted_normals Generally you want to avoid shading…