Hello all this is my first post to this community and I am not sure that I an in the right spot, you all seem to be artist and not necessarily just getting started so let me know if I am in the wrong place. My goal: is to create content for the Unreal Engine so I have a modeled gun and all attachments (11 meshes total) as…
The process is the same whether you're baking low-to-low or high-to-low - substance simply uses the low mesh in place of a high mesh curvature is generated from the normals of the mesh - in Substance's case I believe it renders a world space normal map from the source mesh and derives the curvature from that - this is…
HairTG - Hair & Fur next update will for the first time go beyond texturing and into the 3D world :) Actually I have been experimenting with hair card grooming and well, it took me some time so I thought I could do a tool to automate some parts of the process in Blender. This was actually unexpected but well, it turned out…
I toggle back and forth between local, view and world so often I put it in a double tap script. Tap W, E, or R once and it selects that tool. Tap it again and it switches the gizmo between the modes. Super useful it saves me a bunch of time. Run the script and it shows up under the Customize menu under " MyTools", where…
rube, almighty_gir, thanks for chiming in! Metallic car paint with a clear coat was probably a bad example for what was confusing me. I'm also aware that a material which has something opaque like paint on top of metal is being treated as dieletric. That makes perfect sense. I just didn't know how things would work with…
1. You shouldn't have anything that looks like a university assignment or looks like something based on a tutorial. That also means you shouldn't have things like your first environment or prop. A lot of student portfolios look like they have a lot of class assignments and first attempts, work like that doesn't really have…
Hello guys, First of all, I would like to thank Martin (DEADLY NIGHTSHADE) for his incredible work on Nightshade UV Editor. It really makes UV Mapping in Maya a lot more convenient. In past month I was lurking around and had a thought: the only thing I really miss in regard to NSUV is the ability to set up some hotkeys for…
Wowzers, even though it's only been a week or two it's a bit embarrassing to look at my first post here on the forums, given this is my first impression and whatnot. Lemme try again- Howdy! I'm Fritz H. Michaelsen, and I'm currently a second year enrolled at the wonderful College for Creative Studies in Detroit! I'm…
I have been busy with modeling and art these days. My 2D sketchbook is a combination of my 3D studies and my ongoing 2D value/color/texture studies. I love seeing these little bursts of work add up to a fascinating tapestry of mixed interest on my Instagram. What's been keeping me so busy in the 3D world? Yikes, well,…
First/most important: the line "number = 0" shouldn't be there. You're taking 'number' as an argument, then assigning it to 0, then adding 1 to it. That doesn't make a lot of sense -- first, don't take it as an argument if you're assigning a value to it right away. I'm assuming you want it to be 0 only at first, then add…