Removing the dust edges helped remove the unblur/smudge effect atleast where the uv shells are. However the open space between each shell and the edge padding remained messy. So after removing my edge padding, everything looks great. My question is now then, to avoid this kind of circumstance again should I just export my…
when dealing with these social gaming type deals (imvu, second life) i found that the only way to actually get infringing content removed is to be the original copyright holder and file a formal DMCA takedown request, otherwise they will do absolutely nothing. me and some friends have had tons of content stolen from us and…
In general it has poor jpg compression Palm tree looks great. Not sure about the pinkish tree. Some extra unneeded edges on the top of the selves (and cabinet thing). Bed looks too hard. Cutting board should just be removed, its better to have a few really strong items than random junk. Probably same thing with the little…
Sometimes first you make the object that smooths nicely and then copy that model and start removing all the loops, and quads that do not break the form that you want. So the "lowest poly" you make cannot be subdivided properly, but it's okay because this is the end form where you unwrap it and bake the smooth object on it.…
Hey thanks guys, Ive realised Im not trying to become a 2d artist, so Ive removed the 2d section as suggested. I also removed the alley scene as it is weak and defiantly stands out badly against the rest. So itll stay removed until I re-work it into something better (probably by deleting it and starting again:\). I…
@cturbo Looking great so far! Love that you've included some volumetrics. The reference puts a lot of focus on this giant pool of light spilling down the stairs - so don't be afraid to experiment with sun angles and removing more wall, anything you can do to get that light in there.
New renders! 1) Removed the errant extra fret between the first fret and the nut lol. 2) Adjusted the roughness throughout the back. 3) added little more rust on the front and back of the headstock. 4) Fixed a normal and bake issue (on the headstock) that I hid in the original renders. 5) Redesigned the lighting for the…
I've gone through that, but I'll look again. Here is a cylinder I'll use to show this. First I use a UVW Remove utility, then I make it an editable poly and add in my Unwrap modifier then mark these seams: Now for example sake, I didn't want to cut that seam all the way through the top and bottom cap, I have no way to…
Hey there! It may be the dumbest of things I could point out but somehow the Substance logo (the red S is more on the bottom left than in the center) in your showreel is not as centered as the other logos are. I personally would change that. You showed improvment on your work on Artstation - good job! :) Maybe remove some…
@Chemical Alia & Purplepaint: Thanks. New renders I'll definitely look into, probably with Marmoset. Once I get further along on the Personal UDK project, those objects will most likely be shown in-engine. I've taken the suggestions so far and have implemented a few of them. Removed Hospital (was told it was my weakest, I…