HOW they do it is by moving verts, merging verts, and extruding geometry. I am not being cheeky about it : really just start looking at the actual models and UVs and observe them to pick up good habits. You won't need tutorials if you already know the basics (which themselves are fully covered by the Joan Of Arc series…
I think that will give you horrible results if you're planning on baking it but only testing it will tell. Max runs better if they're all separate objects, it can only degrade the visuals of the scene on a per object basis when it starts to have trouble few objects to degrade the more it trouble it has.…
[ QUOTE ] [ QUOTE ] Daz, why'd you ever leave? [/ QUOTE ] Dude, tell me about it! I'm totally kicking myself now! [/ QUOTE ] Sweet merciful christ if those are women i say ask to see their papers. Love chavscum.com funny shit\
They ran out of... steam... :poly142: Trine is very interesting indeed. I enjoyed the demo alot. Worth it? EDIT: Ghostbusters is worth the cash. I enjoyed it all the way through although I haven't completed it since one of the levels made my computer at the time sweat, cry and beg for mercy.
Not One Step Back Dev Update #12 General Notes: We brought on 2 new character modelers this week, a few Foley/SFX artists , A composer for our musical score and we're preparing VO Character packets of Bio information of all the main characters as we prepare to start casting. So stay tuned for our cast list announcements…
blankslatejoe: merci beaucoup new quote: man1: "What are you doing here?!" man2: "Mopping up." man1: "And you?" man3: "Shower. I need a wash." (man1 turns to face man4) man4: "I'm watching him. I'm a lifeguard." man1: "Get out!"
Hello guys,first time here.I posted this on r/Zbrush reddit too but expect better feedback from this forum.I'm in third semester on a BA Animation and Game art college and on the current module I have to deliver one game ready low poly character with high mesh baked on it and one highpoly posed version. The character I…
Durkel , Mission accomplished! thanks! musashidan, I have a bad habit of considering everything garbage unless it's perfect. With that said, I'm being very merciful for having kept what I've kept up there atm otherwise you'd have been seeing only the "Game-Ready Vegetation" post haha. :smiley:
Hey, everyone. This is going to be a thread dedicated to my current side project. I'm working on this for fun in my free time. I wanted to share my process with you all and hopefully wrap up this bad boy at the end. :) Latest: I decided to work on the wonderful concept by Peter Konig. http://www.theartofpeterkonig.com/ The…
Hello , I had been trying the last days to use Quixel and texture my big spaceship model with it , the model is high poly , but despite I have uvmapped every single pipe and bolt on the model I am finding really difficult to be able to assemble all the pieces into manageable textures , forst of all if I merge allpieces of…