Is there any way to tell a model to let final gather pass through it? I'd like to use final gather background colour or image based lighting to create the indirect part of my light rig. The problem is when I put a skybox in with a texture on it, it now blocks the final gather being shot out from the background colour/image…
What texturing program are you using? Substance Painter? I've found it helpful, while workign in that program, to identify the different qualities of the reference and break them down in layers. Take just the wood on this weapon for instance. It is composed of the base color and roughness properties -- that's one layer.…
the problem with OP switching to blender is that the entire archviz space is max based - max is objectively better suited to dealing with anything precise/cad derived as well. I've not touched it in a while but max's python (to me) is similar in feel to pymel in maya It's a lot less stinky than maya.cmds but you're still…
as above looks a bit flat, and the grout's too smooth also something overall (like some global grunge layer/layers ) would help tie the bricks to the grout and visa versa. Also looks a little washed out/bleached.
trying to get as close as possible but i might just change a few minor things to make it make more sense in my own scene. as for the dark on dark, i really had no time to change anything i still havent setup the main render scene, all that is during the final entry for me personally, i just do a fast render to have a…
Thanks a lot for the detailed feedback, really appreciate you taking the time. @fredriklars That’s fair criticism on the blockout. I did move a bit fast through this phase because I was eager to start exploring the main structure, but I agree that pushing the composition and framing more now will save me trouble later. I…
At the moment just soughting through my shaders and base layers which I'll probably implement for each element or part modeled I'd originally created for this scene i.e. via semi-procedural workflow Ucupaint offers combining masks or materials too suit, therein adding values then mapping them using curves on any channel…
there are 2 proceedures... lasik (cut the flap of your eyeball open) laser the eye, close it back up.... pros: cheap. cons: the flap can tear back open and you can tear your retina or do permanent damage to your eye. wavefront prk (no cutting open of your eyeball) they laser the surface of your eye... pros: no dangerous…
I'd probably build a bunch of windows and doors and stuff and stick them to a variety of bespoke/unique house shaped meshes as a starting point. if you need to collapse them to single pieces later that's easy
It's actually not from what I understand. During E3 a lot of the game outlets got to play behind closed doors and they discussed how different it was for them compared to the shown demo. They have this crazy system with lasers and fancy tech that read the environment that results in it looking so scripted when it actually…