Final illustration. I decided to leave the hand as it is, i quite like it. Flipped everything after doing some details, it looks better to me this way; idk its a strange science. Gonna go submit soon.
Ah ok, makes sense then. This is the best "side view" I could get, its pretty blurry and not perfectly from the side so idk how much help it will be. http://img641.imageshack.us/img641/6879/aeside.jpg
idk, the shoulder wrinkles look like they were placed there, maybe if you continued them down the robe or directed them to the armpit? almost all robes you'll see wont have any major wrinkles there anyways.
anyone ever even heard of this? I just came across it in a random google search. free shareware, linux only. gi raytracer, seems pretty full featured 3d modeler.. idk kinda cool blender alternative I suppose. http://www.equinox3d.com/index.html
Hi guys! Proudly presenting yet another character animation showreel from our talented team on massive "Ghost Of Dragon" Semi-Idle RPG game on Steam! https://www.youtube.com/watch?v=oXkWBq5jm78
here is my blockout of bard environment , i feel confident for the challenge now ,lol,.. i think door side is too noisy and feels weird ,idk , if any one can suggest something would be great ... :3
Looking good so far. I do think you might be pushing the nasolabial folds a bit too much though (at least for an idle facial expression, they would be ok when he grins/smiles).
ya good rule of thumb for highpolys divide shit where it is separate in real-life, with the exception of floaters for making surface detail. But in this day the need for floaters as pretty much been nullified by tools like nD2.
Hey guys! A recent family death set me back on this contest a lot. Idk if I'll finish in time but I'm definitely going to do my best to finish as much as I can. Here's an update!
His left arm seems too idle. Rest it on his hip or have him holding a hammer or somethig. Right now he just looks like he's awkwardly posing for a photo. It's just sitting there...