Damn, Souls combat looks so awkward without lock-on. :poly142: The multiplayer sounds interesting. Seems like they are finally going back to the same type of "economy" as in Demons. The thing I hated about the PVP in DS1 and DS2 was how little to gain there was from invading/gravelording other players. Unless you did it…
Studies , studies, studies. The ones below I did for one of the assignments for Anthony Jones' creature course. Photo studies intended to train my eye to recognise colors (the picking tool was not allowed as an option ) :) and a material sphere made of feathers and then applying what I've learned from the material sphere…
Demon chick looks awesome. The tail comes off the body oddly in the side view- like you drew it separately on another layer and just shoved it behind the body layer or something. Also, it's hard to see this as a 30-foot tall character. I'm not sure what you can do to make her feel like a giant since she doesn't have much…
For no other reason than because I can, some traditional arts pimpage. Triptych of Gorillaz' album "Demon Days", Sumi-e ink and white gouache on illustration board. Objective was to illustrate the album using only black and white as a composition exercise, illustrated in 3 different styles as a style matching exercise to…
Hello polycounters! <3 I'm happy to share my latest character model. The full project with more images is here: https://www.artstation.com/artwork/w84R0X She is a cunning little demon named Yami based on my own concept, as I interpreted the image of Oni - a horned demon from Japanese folklore. This is a real-time model,…
This is my model so far - it's completely unoptimized so far, I'm just wondering if anyone has any suggestions about the general shape of it so far? Also, does anyone have any suggestions for the colour scheme? I intended for it to be a sword for Kunkka, based on his lore it's a memento sword from a fight with a demon…
This is becoming truly epic dude, hard to believe it's the same pose from all the different angles, it's like some kind of optical illusion. I really have to stretch to suggest anything at this point, other than general cleanup. But I do think you could push that hand holding the vial even further towards the demon…
Hello guys here is an update of my senior project. I did the top of the cliff where the demon will be standing on. It's the low poly with the textures and the high poly in Zbrush. Here is also an update of the demon, I blocked out the anatomy and basic structure of the face. I am only going to add a loin cloth and belt,…
thanks everyone. Sorry about the lack of updates I am ashamed of my progress. So slow T_T. It's been a combination of procrastination and no time. (if the two can even be grouped together) I'm pretty sure I won't be able to finish this before the deadline but I'll still be working on it. Viewport 2.0 screengrabs and trying…
Hello, Griever Games is currently seeking to fill positions within our team to work on our game: Forlorn Outcast! ABOUT FORLORN OUTCAST Forlorn Outcast is a souls-like game where balancing powerful magic and combo-filled melee combat is a constant struggle. When Tilsa is invaded by demons that feast on magic and the…