@rago Nice silhouettes so far! I like how you're retaining the main negative space in the middle. How many sculpts in total are you using? I've determined I might be able to get away with using only 3 meshes for most of the large forms. @count_crushmore I think that your surfaces could probably benefit by having some areas…
Hello,pior:) I really like your work, is really perfect. 2d, 3d are very amazing!I was very impressed.I learned a lot of useful skills from your share of the tutorial.Thank you very much:) Oh,a few days ago I released my new work,maybe not quite mature: http://steamcommunity.com/workshop/filedetails/?id=234280463 I really…
I like where you're going with this, and I do like the dirt/tire marks you have. However in terms of street damage, I think what you've got going is too regular (on the gutters anyway) Look at real streets and they've usually got some big cracking areas, areas that have been patched before (different colors) pot holes,…
Good start Cody Couple of things I noticed. There appears to be no way to get into the corner building. . . no standard door. It looks like you're building modularly, so I'd just yank one of the roll up doors and replace it with an entry. The textures are very uniform, as Ozy mentioned. They're very flat textures, with…
Hey. I came across this yesterday on CGhub. http://cghub.com/images/view/234408/ I thought I'd seen it before, once I checked your webpage, and saw your 3d model of it. Now I'm just wondering, who did the initial design? I wish artists today would overall be better at adding credits, in case someone did a paint-over or a…
I think that as common as layoffs are in this industry, it's just as common for a quality engineer, artist or Producer to get rehired. The same cannot be said for other industries but I'd like to believe that our industry has a stronger resistance to the effects of a dwindling economy than most. For Example:…